
The program then gives a report of the earnings for that day. The player is first given a weather report for the day (sunny, cloudy, or hot and dry, each accompanied by a color drawing) and is prompted for three values: the number of glasses of lemonade to make, the number of advertising signs, and the cost of lemonade per glass. The game owed its success to offering just enough variables to create a complex challenge for users, while still providing an easy-to-grasp introduction to running a business. will determine the success or failure of the enterprise. The game simulates a child's lemonade stand, where choices made by the player regarding prices, advertising, etc. Reviewers of the game, both contemporary and retroactive, viewed the game as a good primer for children with regard to business and decision-making processes. Kellner's source code was released, and has since been ported to modern computers as a free, open-source game.

Lemonade stand games for kids software#
MECC also offered the game for sale as a part of bundles of children's software for Apple computers and Atari 8-bit computers. In 1979, the game was ported by Charlie Kellner to the Apple II Apple subsequently included the game with their computers throughout the 1980s. Each round ends with a summary of the player's current status, and the game ends after 12 rounds.

In each round, the results are randomized based on the player's inputs, as well as affected by random events such as thunderstorms and street closures.

In it, the player moves through several rounds of running a lemonade stand, beginning each round by making choices dependent on their current amount of money about their stock, prices, and advertising. Lemonade Stand is a business simulation game created in 1973 by Bob Jamison of the Minnesota Educational Computing Consortium (MECC). Minnesota Educational Computing Consortium
